Find: putting delight back on email: mailbox founder gentry underwood

It’s been around for over 40 years and is something we all use but take for granted. Email, it may not be as sophisticated as some of our newer social technologies, but in 2013 it’s estimated that there were over 2.4 billion users worldwide. But as the volume of messages increases what does it mean for the future of our already bulging inboxes?

http://www.abc.net.au/radionational/programs/futuretense/the-past2c-present-and-future-of-email/5237670

Find: Will VR make flat panels obsolete? Oculus’ founder gives it 20 years

Wrong!

Like many engineers, Luckey talks about hardware costs and ignores human experience. Such as: 

• vr leashes us. Video and power cords tether and trip us. 
• vr isolates us. Opaque screens keep us from easily interacting with our friends and colleagues. 
• vr disembodies us. The same screens prevent us from seeing ourselves, and what we can see is temporally disconnected from us. 
• vr humiliates us. We are restrained, masked, clumsy, and silly looking. Dependent on others. 

Overcoming these experiential difficulties is vr's real challenge. Wall displays don't have these challenges: viewers are not tethered, can see one another, themselves, and their behavior and appearance is largely unchanged. I expect wall costs will lower long before vr experience improves significantly. 

Event: A User Experience Workshop on Friday​

An interesting event this Friday. 

---------- Forwarded message ----------
From: Emerson Murphy-Hill <emerson@csc.ncsu.edu>
Date: Mon, Mar 24, 2014 at 8:22 PM
Subject: A User Experience Workshop on Friday
To: "Robert St. Amant" <stamant@ncsu.edu>, "Benjamin Watson" <bwatson@ncsu.edu>

Hi Rob and Ben,

On Friday morning, I'm running a little user experience workshop with
the aim to (a) improve the design and features of an economic
development system I'm helping with, and (b) teach workshop
participants a couple user interface design and evaluation techniques.

Would any of your students be interested in attending? If so, would
you please forward this email to them? You two are also welcome to
attend, of course!

Thanks,

e

Find: technology is making us sad

This must change. 

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How Simple Physical Activity Could Stave Off Depression
// Latest Posts | The Atlantic Cities

There's been some discussion among mental health professionals in recent years about depression as a “luxury disorder,” far more prevalent in wealthy countries - especially the United States - than in the developing world. The idea is that once basic survival issues are out of the way, the demons of depression are more likely to set in.

But depression is no longer just a problem in the traditionally wealthy nations of the global north. It's on the rise across the world. According to 2012 figures from the World Health Organization, more than 350 million people around the planet suffer from the illness, making it the leading cause of disability in the world. One million people commit suicide every year, and depression is a significant contributing factor to that toll.

The question of how to treat, or better yet prevent, this sometimes crippling condition is gaining new urgency as a public health issue.

Now a new review of 30 studies about the link between physical activity and depression, conducted by researchers at the Alberta Centre for Active Living, adds to the case that engaging in such simple human activities as walking and gardening for as little as 20 minutes a day can help to stave off depression. The researchers, Guy Faulkner and George Mammen of the University of Toronto, found that 25 of the 30 studies - which all measured levels of depression over time - showed that physical activity "prevented the onset of depression in the future."

The question of how to treat depression is gaining new urgency as a public health issue.

People who entered the studies with higher baseline levels of activity "had a significant decreased risk of developing depression at follow-up," between 8 and 63 percent. Perhaps even more tellingly, people who had lower levels of activity when the studies began "had a significant increased risk of developing depression at follow-up," between 6 and 34 percent.

One study examined by the researchers found that subjects who engaged in light activity such as gardening or walking for a total of only 120 minutes week were at a 63 percent less risk of developing depression.

The findings are significant because of what they suggest about the "luxury" connection with depression. It's not just that the struggle to survive wards off existential dread, as some have theorized. Preventing depression also increasingly appears to be a question of movement, the kind of movement that humans evolved to perform and that is eliminated from everyday life by machines, hired labor, and automobiles. Modern sedentary lifestyles have also been linked with anxiety. And anxiety and depression have their own tangled connection.

The Alberta Centre team comes to what seems like a very common sense conclusion: "From a population health perspective, promoting [physical activity] may serve as a valuable mental health promotion strategy in reducing the risk of developing depression." In light of these findings, the question of how we move around our cities - especially the new ones being built and expanded every day in the developing world - takes on even greater urgency. Because depression is a “luxury” no society can afford.

Find: Microsoft buys Gears of War franchise from Epic Games

This is a surprise! What will epic be doing beside its engine? 

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Microsoft buys Gears of War franchise from Epic Games
// Ars Technica
Aurich Lawson/Ars Technica

Anyone holding out hope that the next Gears of War game would somehow be available on a non-Microsoft platform has had those hopes dashed this morning. Microsoft has announced its acquisition of the entire Gears of War franchise from previous owner and Unreal Engine developer Epic Games.

The move isn't much of a shock, considering that Microsoft Studios published the first four Gears of War games as Xbox 360 exclusives (not counting a Windows version for the 2006 original). Still, the acquisition locks up another high-profile shooter exclusively in the Xbox One camp, alongside the Halo series and EA/Respawn's heavily anticipated Titanfall.

"It all comes back to our commitment to Xbox fans," Microsoft Studios President Phil Spencer said in a statement. "The Gears of War franchise has a very strong, passionate, and valued fan base on Xbox... This franchise, and these fans, are part of the soul of Xbox."

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