Find: the oculus drums beat ever louder

It sounds impressive, but if you think Google Glass looks silly...

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// published on The Verge - All Posts // visit site
Flush with cash, Oculus plans ambitious new VR headset

According to Oculus Rift inventor Palmer Luckey, virtual reality is near and dear to Marc Andreessen’s heart. Twenty years ago — before he created the Mosaic web browser — Andreessen was a college student working in a virtual reality lab, just like Luckey himself. But that’s not why the Andreessen Horowitz venture capitalist decided to invest millions of dollars in Oculus today. The company showed him a new version of the virtual reality headset — and a new vision — that reportedly blew him away.

"I looked at him and said, what do you think? Are you ready to change the world? And he said absolutely, let's do it. It was pretty much unanimous, right then and there," Oculus CEO Brendan Iribe tells The Verge.

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Find: Oculus Rift on when 8K pixels and 30hz isn't enough, and why

The eye is still sensitive to certain detail better than 20/20 levels of accuracy: why do you think people prefer 1200 dpi in printers over 600 dpi? 
 
// published on Ars Technica // visit site

Virtual Perfection: Why 8K resolution per eye isn’t enough for perfect VR

So you want me to squeeze two 8K displays into this space? No problem! Give me a decade or so...

"Without going into a rant, the term 'Retina Display' is garbage, I think."

Palmer Luckey, the founder and creator of the Oculus Rift, is a bit of a perfectionist when it comes to creating the best possible virtual reality experience. So when our recent interview turned toward the ideal future for a head-mounted display—a theoretical "perfect" device that delivers everything he could ever dream of—he did go on a little rant about what we currently consider "indistinguishable" pixels.

"There is a point where you can no longer distinguish individual pixels, but that does not mean that you cannot distinguish greater detail," he said. "You can still see aliasing on lines on a retina display. You can't pick out the pixels, but you can still see the aliasing. Let's say you want to have an image of a piece of hair on the screen. You can't make it real-size... it would still look jaggy and terrible. There's a difference between where you can't see pixels and where you can't make improvements."

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